Luxology Modo

All discussions related to Animation and Graphics
Post Reply
User avatar
admin
Administrator
Administrator
Posts: 268
Joined: Wed Nov 22, 2006 11:52 pm

Luxology Modo

Post by admin »

modo 202 delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated platform.
Model

modo's modeler is the fastest, most advanced polygonal and subdivision surface 3D modeling environment available.


Paint

modo's paint tools provide one of the most natural painting experiences in 3D. And by incorporating procedurals into the layering process, your creative options are nearly limitless.

Render

Don't sacrifice quality for speed. With modo's integrated renderer, you get both. modo renders extremely high quality final images astonishingly fast.


Why modo

While modo provides important advantages across modeling, painting, and rendering, it is truly greater than the sum of its parts. Each part of modo was designed to improve the capabilities and workflow possibilities across the entire platform.

What does all this mean for you? Most everyone in 3D design will find their own reasons to love modo. The one thing we all have in common is the opportunity to use modo to create faster and work more elegantly than ever before.


General System Requirements

Minimum 1GB RAM
Minimum 100MB available hard disk space
(3GB required for all content and integrated training materials)
OpenGL®-enabled graphics card
Monitor resolution of 1024 x 768 or greater
DVD-ROM drive (for support materials)
Internet connection required for product activation
Adobe Photoshop CS or later required for modo ImageSynth

Macintosh® Requirements

Mac® OS X 10.3.9 or later
Macintosh® G3, G4, G5 or Intel processor
Windows Requirements

Microsoft® Windows 2000 or Windows XP
Intel® Pentium® 4 or AMD Athlon™ processor

ey Modeling Features

Mesh Instancing
Mesh Paint Tool
Solid Sketch
Edge Slide
Polygon Reduction Tool
Reference Layers
Sketch Bevel
Loop Slice
Morph Tool
N-Gon SDS
1-Click Macro Recording
LUA, and/or PERL Scripting Engines
Bridge Tool
High-Speed Open GL Navigation
Extensive Falloff System Including Path and Lasso
Complete Input Remapping of Mouse and Keyboard
Smooth UV Interpolation on SDS Meshes
Intelligent Object Selection
Tool Pipe – Enabling new levels of control on falloff and tool customization
Object-to-Object Baking
Key Painting + Texturing Features

Interactive UV Editor
Advanced Procedural Textures
Control micropolygon tessellation via any one or combination of multiple texture layers
Real-Time Bump Map Painting
Procedural Painting
Parametric ink leverages 3D data to modulate attributes
Control painting tools with modeling falloffs
Jitter Nozzle
Image Based Brushes and Inks
See Rendered Results as you Paint
Key Rendering Features

Advanced Procedural Textures
Control micropolygon tessellation via any one or combination of multiple texture layers
Control painting tools with modeling falloffs
Displacement Rendering
Interactive Preview Renderer
Orthographic Rendering
IEEE Floating Point Accuracy
Transparency with Absorption Distance
Subsurface Scattering
Anisotropic Blurred Reflections
Instance Rendering
Render Baking to Color and Normal Maps
True Lens Distortion
Physically Based Shading Model
Global Illumination
Motion Blur
Depth of Field
Fully threaded
modo ImageSynth (included)
Plug-in for Adobe Photoshop CS or Later Details on imageSynth
Attachments
modo202_Brochure.pdf
(36 KiB) Downloaded 1046 times
Post Reply